I think I would rather sacrifice items rather than throw them into a hole. Kind of RS gold like the way it is possible to sacrifice bones on a god altar. There ought to be god altars hidden about Runescape that any item can be forfeited to (must be unnoted). Each altar could grant a unique buff that is time-limited for sacrificing to it, stackable up to 3 distinct god fans. New god item makeup could be a reward opportunity, as well as a reward. For instance of a buff: Should you sacrifice things you gain Saradomin's Luck. This buff would last 24 hours or until activated. This buff gives your personality a 75% chance to restore 50 hit points your character falls into zero HP. Once triggered, by sacrificing into the altar, the enthusiast needs to be earned again. Buff only works on PVM rather than PVP.
Buffs gives incentive to swathes of players to sacrifice items. Rare uncommon and ultra rare rewards that are cosmetic creates a brand new money making market for those who want to get the cosmetics. Pet chance grabs the eye of hunters who are the biggest contributors. This way can help to incorporate using the gods makes more sense which stuff bottomlessly throws into in the GE OSRS lore. Additionally, having to contribute things needing to travel to where the altar is from benefitting will prevent bots. It makes serious players have to donate items for effecient use. Cosmetic/pet opportunity is actually realistic with large ticket items, although Perhaps a complete inventory of bars is enough to find the blessing. Much like barrows armor, whips, etc..
Trying to purchase whatever the item of the day is would be a hellish experience on that day. I also see a good deal of opinion on reddit concerning the need for Jagex to take action that it's actually a problem in RuneScape game. People today underestimate the amount of mechanics exist in RuneScape sport to take money out of the economy. These include the sand casino taxation, individuals dying and their items/money evaporating, giving money to NPCs, and people quitting RuneScape game that efficiently removes each of their things and money from the economy permanently (many people do not make a conscious decision to quit and have a drop party, life just gets in the way and they stop playing gradually.)
Furthermore, I really don't think collectors that are pet would be thrilled about the notion of 15b that is potentially needing to earn the pet. The pets in RuneScape game have high effective requirements and RNG need to make them. And of course even in the event that you have really bad RNG at pet searching, you are still getting something in boss thing log conclusion and your grind such as PVM money, and XP. With this method you suggest of acquiring a pet you are pissing away time and money free of advantage until you get the pet itself. I could see the frustration around this causing time players to stop, and creating the idea of pet collecting less attractive given there's a pet in RuneScape sport that's almost impossible for the overwhelming amount of players to obtain.I quit RuneScape game before EOC, that had been during the time I attended high school; was easy to quit. I am thankful for EOC tbh, I'm not certain if have the same....experiences...in the time of my life had I had been enjoying. EoC came out about 5 months until I graduated high school, so that I constantly had a shitload of time to play RuneScape for it's whole lifecycle pre-EoC. I played actively without fractures from 2001-2012. At that point I was already 11 years invested in RuneScape game, still addicted to a degree. Later EoC fell my playtime dropped like 90%, but I managed to hang on.
I did have some burnout out of OSRS in 2015 though. I took my longest break before this winter from Summer 2015. Just a little over 4 decades away. I believed I had been free of RuneScape game. Accidentally logged in to buy 2007 runescape gold take a look at my buddy's list in October 2019. I missed RuneScape game so much that I ended up playing with a bit obsessively. Towards February I realized I was clocking minimal 4 hours every day (using a fulltime occupation today ). It wasn't as dopamine-packed as before.